chhangement du comportement du discord bot sur modif des matchs
CI - Security, Lint & Tests / validate (push) Failing after 59s
CI - Security, Lint & Tests / validate (push) Failing after 59s
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+92
-43
@@ -570,6 +570,12 @@ def edit_match(match_id):
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flash_validation_errors(err)
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return rerender()
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# Snapshot the date/time before we overwrite them, so we can detect
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# whether only these fields changed and choose the right Discord message.
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old_date = match.date
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old_start = match.start_time
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old_end = match.end_time
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# Assigned only once the whole form has been accepted. Assigning as
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# each field was read meant a form rejected halfway had already
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# changed the record in the session.
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@@ -581,60 +587,103 @@ def edit_match(match_id):
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match.location = data['location']
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match.status = data['status']
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time_changed = (
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match.date != old_date or match.start_time != old_start or match.end_time != old_end
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)
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# Build the desired participant set and reconcile it against the
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# existing participants, rather than deleting and recreating everyone.
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# This preserves attendance_confirmed for players who stay.
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desired = set()
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if match.match_type == 'team_vs_team':
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match.team1_id = data['team1_id']
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match.team2_id = data['team2_id']
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for team_id in (data['team1_id'], data['team2_id']):
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if team_id:
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for member in TeamMember.query.filter_by(team_id=team_id).all():
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desired.add(member.player_id)
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elif match.match_type == 'player_vs_player':
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for pid in data['team1_player_ids']:
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desired.add(pid)
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for pid in data['team2_player_ids']:
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desired.add(pid)
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else:
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for pid in data['player_ids']:
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desired.add(pid)
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existing = {
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p.player_id: p for p in MatchParticipant.query.filter_by(match_id=match.id).all()
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}
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removed_ids = []
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notified_player_ids = []
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notified_participant_ids = []
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kept_ids = set()
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# Capture old participant ids before any deletion, so we can purge
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# their pending Discord notifications once the change is committed.
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stale_participant_ids = [
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p.id for p in MatchParticipant.query.filter_by(match_id=match.id).all()
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]
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if match.match_type == 'team_vs_team':
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teams_changed = data['team1_id'] != match.team1_id or data['team2_id'] != match.team2_id
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if teams_changed:
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MatchParticipant.query.filter_by(match_id=match.id).delete()
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match.team1_id = data['team1_id']
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match.team2_id = data['team2_id']
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notified_player_ids, notified_participant_ids = create_participants(match, data)
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for player_id, participant in list(existing.items()):
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if player_id in desired:
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kept_ids.add(player_id)
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notified_player_ids.append(player_id)
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notified_participant_ids.append(participant.id)
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else:
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# Same teams: the roster stands, but everyone is told again,
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# because the date or the time may have moved.
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# Reuse the existing participant ids so reference_id is always
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# a real participant row, never the match id (fallback).
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for team_id in (match.team1_id, match.team2_id):
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if team_id:
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for member in TeamMember.query.filter_by(team_id=team_id).all():
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notified_player_ids.append(member.player_id)
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existing = MatchParticipant.query.filter_by(
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match_id=match.id, player_id=member.player_id
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).first()
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if existing:
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notified_participant_ids.append(existing.id)
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stale_participant_ids = [
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pid for pid in stale_participant_ids if pid != existing.id
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]
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else:
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MatchParticipant.query.filter_by(match_id=match.id).delete()
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notified_player_ids, notified_participant_ids = create_participants(match, data)
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removed_ids.append(participant.id)
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db.session.delete(participant)
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# New players get new participant rows.
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for player_id in desired - set(existing.keys()):
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participant = MatchParticipant(match_id=match.id, player_id=player_id)
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db.session.add(participant)
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db.session.flush()
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notified_player_ids.append(player_id)
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notified_participant_ids.append(participant.id)
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kept_ids.add(player_id)
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# When the date or time changed, reset attendance on everyone who
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# stayed. They'll be asked to re-confirm via the modified message.
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if time_changed:
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for participant in MatchParticipant.query.filter_by(match_id=match.id).all():
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if participant.player_id in kept_ids:
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participant.attendance_confirmed = False
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db.session.commit()
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# Purge Discord pending entries for participants that no longer exist.
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# This runs after the commit so the bot only sees the durable state.
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if stale_participant_ids:
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if removed_ids:
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from app.discord_bot import purge_pending_for_participants
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purge_pending_for_participants(stale_participant_ids)
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purge_pending_for_participants(removed_ids)
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notify_participants(
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title=match.title,
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date=match.date,
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start_time=match.start_time,
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end_time=match.end_time,
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participants=zip_participants(notified_player_ids, notified_participant_ids),
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fallback_id=match.id,
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)
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# Decide whether and what to notify.
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if time_changed:
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# All current participants get the "modified" message.
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all_current = list(zip(notified_player_ids, notified_participant_ids))
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notify_participants(
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title=match.title,
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date=match.date,
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start_time=match.start_time,
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end_time=match.end_time,
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participants=all_current,
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fallback_id=match.id,
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change_kind='modified',
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)
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elif desired - set(existing.keys()):
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# Only the newly added players are told about the match.
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new_player_ids = desired - set(existing.keys())
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new_pairs = [
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(pid, nid)
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for pid, nid in zip(notified_player_ids, notified_participant_ids)
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if pid in new_player_ids
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]
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notify_participants(
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title=match.title,
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date=match.date,
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start_time=match.start_time,
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end_time=match.end_time,
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participants=new_pairs,
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fallback_id=match.id,
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change_kind='scheduled',
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)
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# else: nothing changed that needs a notification.
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flash(_('Match updated successfully!'), 'success')
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return respond_after_change(url_for('tryouts.view_tryout', tryout_id=tryout.id))
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