2 Commits
Author SHA1 Message Date
cedrick2711 d994d88c12 Fix probleme d'evaluation
CI - Security, Lint & Tests / validate (push) Failing after 1m2s
2026-09-09 09:25:17 -04:00
cedrick2711 b9791d1547 chhangement du comportement du discord bot sur modif des matchs
CI - Security, Lint & Tests / validate (push) Failing after 59s
2026-09-08 12:46:44 -04:00
6 changed files with 260 additions and 75 deletions
+22 -1
View File
@@ -686,6 +686,7 @@ class TeamTryoutsBot(commands.Bot):
event_date: str, event_date: str,
event_time: str, event_time: str,
reference_id: int, reference_id: int,
change_kind: str = 'scheduled',
) -> int: ) -> int:
"""Send a schedule addition notification to a player. """Send a schedule addition notification to a player.
@@ -696,6 +697,7 @@ class TeamTryoutsBot(commands.Bot):
event_date: Date string. event_date: Date string.
event_time: Time string. event_time: Time string.
reference_id: ID of the MatchParticipant or TryoutRegistration record. reference_id: ID of the MatchParticipant or TryoutRegistration record.
change_kind: 'scheduled' (new match / added player) or 'modified' (date/time changed).
""" """
# Look up the DB user to get their Discord user ID # Look up the DB user to get their Discord user ID
from app.extensions import db from app.extensions import db
@@ -712,6 +714,19 @@ class TeamTryoutsBot(commands.Bot):
event_name = "Match" if event_type == 'match' else "Tryout" event_name = "Match" if event_type == 'match' else "Tryout"
if change_kind == 'modified':
message = (
f"📅 **{event_name} Modified**\n\n"
f"The {event_type} date and/or time has been modified for "
f"**{event_title}**.\n"
f"The new date and/or time is:\n"
f"**Date:** {event_date}\n"
f"**Time:** {event_time}\n\n"
"Please confirm your attendance:\n"
f"{CHECK_EMOJI} - Confirm attendance\n"
f"{CROSS_EMOJI} - Decline"
)
else:
message = ( message = (
f"📅 **{event_name} Scheduled**\n\n" f"📅 **{event_name} Scheduled**\n\n"
f"You have been added to the following {event_type}:\n" f"You have been added to the following {event_type}:\n"
@@ -1444,8 +1459,13 @@ def send_schedule_notification(
event_date: str, event_date: str,
event_time: str, event_time: str,
reference_id: int, reference_id: int,
change_kind: str = 'scheduled',
) -> bool: ) -> bool:
"""Queue a schedule addition notification to be sent by the bot.""" """Queue a schedule addition notification to be sent by the bot.
Args:
change_kind: 'scheduled' (new match / added player) or 'modified' (date/time changed).
"""
return _enqueue( return _enqueue(
'schedule_addition', 'schedule_addition',
{ {
@@ -1455,6 +1475,7 @@ def send_schedule_notification(
'event_date': event_date, 'event_date': event_date,
'event_time': event_time, 'event_time': event_time,
'reference_id': reference_id, 'reference_id': reference_id,
'change_kind': change_kind,
}, },
description=f'the {event_type} notification for user {user_id}', description=f'the {event_type} notification for user {user_id}',
) )
+37
View File
@@ -37,6 +37,32 @@ def _users_by_id(user_ids):
return {user.id: user for user in User.query.filter(User.id.in_(wanted)).all()} return {user.id: user for user in User.query.filter(User.id.in_(wanted)).all()}
def validate_score(score_value):
"""Turn a raw form value into a criterion score (1..10), or None.
A blank value means "not assessed". Anything else outside 1..10 is a
validation error, matching the single-player form's ``EvaluationSchema``
-- a coach must not be able to quietly turn 11 or 0 into "no score"
(QUA-003).
"""
if score_value is None or str(score_value).strip() == '':
return None
try:
score = int(score_value)
except (TypeError, ValueError) as exc:
raise ValidationError('A score must be a whole number from 1 to 10.') from exc
if not 1 <= score <= 10:
raise ValidationError('Scores run from 1 to 10.')
return score
def _apply_evaluation(evaluation, scores, comments, position):
"""Write validated scores, comments and position onto an Evaluation."""
evaluation.apply_scores(scores)
evaluation.comments = comments
evaluation.position_recommendation = position
@evaluations_bp.route('') @evaluations_bp.route('')
@login_required @login_required
def list_evaluations(): def list_evaluations():
@@ -317,6 +343,7 @@ def batch_evaluate(tryout_id):
if request.method == 'POST': if request.method == 'POST':
saved = 0 saved = 0
try:
for entry in players: for entry in players:
pid = entry['player'].id pid = entry['player'].id
scores = { scores = {
@@ -338,6 +365,16 @@ def batch_evaluate(tryout_id):
_apply_evaluation(evaluation, scores, comments, position) _apply_evaluation(evaluation, scores, comments, position)
db.session.add(evaluation) db.session.add(evaluation)
saved += 1 saved += 1
except ValidationError:
db.session.rollback()
flash(_('Scores must be whole numbers from 1 to 10.'), 'danger')
return render_template(
'pages/batch_evaluate.html',
tryout=tryout,
players=players,
evaluation_criteria=EVALUATION_CRITERIA,
game_positions=GAME_POSITIONS,
)
db.session.commit() db.session.commit()
flash(f'Saved evaluations for {saved} player(s).', 'success') flash(f'Saved evaluations for {saved} player(s).', 'success')
+82 -33
View File
@@ -570,6 +570,12 @@ def edit_match(match_id):
flash_validation_errors(err) flash_validation_errors(err)
return rerender() return rerender()
# Snapshot the date/time before we overwrite them, so we can detect
# whether only these fields changed and choose the right Discord message.
old_date = match.date
old_start = match.start_time
old_end = match.end_time
# Assigned only once the whole form has been accepted. Assigning as # Assigned only once the whole form has been accepted. Assigning as
# each field was read meant a form rejected halfway had already # each field was read meant a form rejected halfway had already
# changed the record in the session. # changed the record in the session.
@@ -581,60 +587,103 @@ def edit_match(match_id):
match.location = data['location'] match.location = data['location']
match.status = data['status'] match.status = data['status']
notified_player_ids = [] time_changed = (
notified_participant_ids = [] match.date != old_date or match.start_time != old_start or match.end_time != old_end
)
# Capture old participant ids before any deletion, so we can purge
# their pending Discord notifications once the change is committed.
stale_participant_ids = [
p.id for p in MatchParticipant.query.filter_by(match_id=match.id).all()
]
# Build the desired participant set and reconcile it against the
# existing participants, rather than deleting and recreating everyone.
# This preserves attendance_confirmed for players who stay.
desired = set()
if match.match_type == 'team_vs_team': if match.match_type == 'team_vs_team':
teams_changed = data['team1_id'] != match.team1_id or data['team2_id'] != match.team2_id
if teams_changed:
MatchParticipant.query.filter_by(match_id=match.id).delete()
match.team1_id = data['team1_id'] match.team1_id = data['team1_id']
match.team2_id = data['team2_id'] match.team2_id = data['team2_id']
notified_player_ids, notified_participant_ids = create_participants(match, data) for team_id in (data['team1_id'], data['team2_id']):
else:
# Same teams: the roster stands, but everyone is told again,
# because the date or the time may have moved.
# Reuse the existing participant ids so reference_id is always
# a real participant row, never the match id (fallback).
for team_id in (match.team1_id, match.team2_id):
if team_id: if team_id:
for member in TeamMember.query.filter_by(team_id=team_id).all(): for member in TeamMember.query.filter_by(team_id=team_id).all():
notified_player_ids.append(member.player_id) desired.add(member.player_id)
existing = MatchParticipant.query.filter_by( elif match.match_type == 'player_vs_player':
match_id=match.id, player_id=member.player_id for pid in data['team1_player_ids']:
).first() desired.add(pid)
if existing: for pid in data['team2_player_ids']:
notified_participant_ids.append(existing.id) desired.add(pid)
stale_participant_ids = [
pid for pid in stale_participant_ids if pid != existing.id
]
else: else:
MatchParticipant.query.filter_by(match_id=match.id).delete() for pid in data['player_ids']:
notified_player_ids, notified_participant_ids = create_participants(match, data) desired.add(pid)
existing = {
p.player_id: p for p in MatchParticipant.query.filter_by(match_id=match.id).all()
}
removed_ids = []
notified_player_ids = []
notified_participant_ids = []
kept_ids = set()
for player_id, participant in list(existing.items()):
if player_id in desired:
kept_ids.add(player_id)
notified_player_ids.append(player_id)
notified_participant_ids.append(participant.id)
else:
removed_ids.append(participant.id)
db.session.delete(participant)
# New players get new participant rows.
for player_id in desired - set(existing.keys()):
participant = MatchParticipant(match_id=match.id, player_id=player_id)
db.session.add(participant)
db.session.flush()
notified_player_ids.append(player_id)
notified_participant_ids.append(participant.id)
kept_ids.add(player_id)
# When the date or time changed, reset attendance on everyone who
# stayed. They'll be asked to re-confirm via the modified message.
if time_changed:
for participant in MatchParticipant.query.filter_by(match_id=match.id).all():
if participant.player_id in kept_ids:
participant.attendance_confirmed = False
db.session.commit() db.session.commit()
# Purge Discord pending entries for participants that no longer exist. # Purge Discord pending entries for participants that no longer exist.
# This runs after the commit so the bot only sees the durable state. if removed_ids:
if stale_participant_ids:
from app.discord_bot import purge_pending_for_participants from app.discord_bot import purge_pending_for_participants
purge_pending_for_participants(stale_participant_ids) purge_pending_for_participants(removed_ids)
# Decide whether and what to notify.
if time_changed:
# All current participants get the "modified" message.
all_current = list(zip(notified_player_ids, notified_participant_ids))
notify_participants( notify_participants(
title=match.title, title=match.title,
date=match.date, date=match.date,
start_time=match.start_time, start_time=match.start_time,
end_time=match.end_time, end_time=match.end_time,
participants=zip_participants(notified_player_ids, notified_participant_ids), participants=all_current,
fallback_id=match.id, fallback_id=match.id,
change_kind='modified',
) )
elif desired - set(existing.keys()):
# Only the newly added players are told about the match.
new_player_ids = desired - set(existing.keys())
new_pairs = [
(pid, nid)
for pid, nid in zip(notified_player_ids, notified_participant_ids)
if pid in new_player_ids
]
notify_participants(
title=match.title,
date=match.date,
start_time=match.start_time,
end_time=match.end_time,
participants=new_pairs,
fallback_id=match.id,
change_kind='scheduled',
)
# else: nothing changed that needs a notification.
flash(_('Match updated successfully!'), 'success') flash(_('Match updated successfully!'), 'success')
return respond_after_change(url_for('tryouts.view_tryout', tryout_id=tryout.id)) return respond_after_change(url_for('tryouts.view_tryout', tryout_id=tryout.id))
+6 -1
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@@ -60,7 +60,9 @@ def zip_participants(player_ids, participant_ids):
yield player_id, participant_ids[index] if index < len(participant_ids) else None yield player_id, participant_ids[index] if index < len(participant_ids) else None
def notify_participants(*, title, date, start_time, end_time, participants, fallback_id): def notify_participants(
*, title, date, start_time, end_time, participants, fallback_id, change_kind='scheduled'
):
"""Tell each participant that a match has been scheduled or changed. """Tell each participant that a match has been scheduled or changed.
Args: Args:
@@ -73,6 +75,8 @@ def notify_participants(*, title, date, start_time, end_time, participants, fall
attendance lands on the right row. attendance lands on the right row.
fallback_id: Reference to use when a participant row has no id — fallback_id: Reference to use when a participant row has no id —
the match's own, which the bot can still act on. the match's own, which the bot can still act on.
change_kind: 'scheduled' (new match / new player added) or
'modified' (date/time changed for existing players).
Returns: Returns:
int: How many notifications were handed to the bot. int: How many notifications were handed to the bot.
@@ -91,6 +95,7 @@ def notify_participants(*, title, date, start_time, end_time, participants, fall
event_date=event_date, event_date=event_date,
event_time=event_time, event_time=event_time,
reference_id=participant_id or fallback_id, reference_id=participant_id or fallback_id,
change_kind=change_kind,
) )
sent += 1 sent += 1
return sent return sent
+58
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@@ -179,3 +179,61 @@ class TestThroughTheForm:
evaluation = Evaluation.query.one() evaluation = Evaluation.query.one()
assert evaluation.mecanics_score is None assert evaluation.mecanics_score is None
assert evaluation.overall_score == 4 assert evaluation.overall_score == 4
class TestBatchEvaluate:
"""The batch page drives the same two helpers the single-player form does,
through ``{field}_{player_id}`` names. The helpers were lost once, in a
refactor, and the page 500'd on every POST until someone noticed."""
def _submit(self, client, setup, **fields):
data = {'player_ids': [str(setup['player_id'])]}
data.update(fields)
return client.post(
f'/evaluations/{setup["tryout_id"]}/batch',
data=data,
follow_redirects=True,
)
def test_a_valid_batch_evaluation_is_stored(self, app, client, evaluation_setup):
pid = evaluation_setup['player_id']
self._submit(
client,
evaluation_setup,
**{
f'mecanics_score_{pid}': '8',
f'mental_score_{pid}': '6',
f'comments_{pid}': 'Solid.',
},
)
with app.app_context():
evaluation = Evaluation.query.one()
assert evaluation.mecanics_score == 8
assert evaluation.overall_score == 7
assert evaluation.comments == 'Solid.'
assert evaluation.position_recommendation is None
def test_an_out_of_range_batch_score_stores_nothing(self, app, client, evaluation_setup):
pid = evaluation_setup['player_id']
self._submit(
client,
evaluation_setup,
**{f'mecanics_score_{pid}': '11', f'mental_score_{pid}': '6'},
)
with app.app_context():
assert Evaluation.query.count() == 0
def test_a_second_batch_submission_replaces_the_first(self, app, client, evaluation_setup):
pid = evaluation_setup['player_id']
self._submit(
client, evaluation_setup, **{f'mecanics_score_{pid}': '8', f'mental_score_{pid}': '4'}
)
self._submit(
client, evaluation_setup, **{f'mecanics_score_{pid}': '4', f'mental_score_{pid}': '4'}
)
with app.app_context():
evaluation = Evaluation.query.one()
assert evaluation.overall_score == 4
+15
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@@ -69,6 +69,21 @@ class TestNotifying:
assert [call['reference_id'] for call in sent] == [11, 22] assert [call['reference_id'] for call in sent] == [11, 22]
assert {call['event_date'] for call in sent} == {'2030-04-01'} assert {call['event_date'] for call in sent} == {'2030-04-01'}
assert {call['event_time'] for call in sent} == {'07:00 PM - 09:00 PM'} assert {call['event_time'] for call in sent} == {'07:00 PM - 09:00 PM'}
assert {call['change_kind'] for call in sent} == {'scheduled'}
def test_modified_kind_is_forwarded(self, sent):
"""A modified notification carries 'modified' to the bot."""
scheduling.notify_participants(
title='Scrim',
date=date(2030, 4, 1),
start_time=time(19, 0),
end_time=time(21, 0),
participants=[(1, 11)],
fallback_id=99,
change_kind='modified',
)
assert sent[0]['change_kind'] == 'modified'
def test_a_participant_without_a_row_falls_back_to_the_match(self, sent): def test_a_participant_without_a_row_falls_back_to_the_match(self, sent):
"""A Discord reaction resolves the reference back to a record; the """A Discord reaction resolves the reference back to a record; the