refactor(routes): decouper users.py en paquet, extraire les notifications

ARCH-004 et la moitie NotificationService d ARCH-003.

app/routes/users.py faisait 1 699 lignes et couvrait six sujets qui ne
partageaient rien d autre qu un prefixe d URL. Il devient un paquet :

  blueprint.py     l objet Blueprint, seul
  _shared.py       helpers de formulaire, gamertags, validation de PDF
  accounts.py      348 l.  liste, creation, edition, suppression, fiche
  availability.py  233 l.  disponibilites joueur et creneaux coach
  contracts.py     206 l.  depot, signature, telechargement
  notes.py         376 l.  notes d equipe et notes nominatives
  one_on_one.py    259 l.  demandes de seance individuelle
  profile.py       132 l.  profil de la personne connectee

Aucun fichier ne depasse 400 lignes -- le critere d acceptation de l audit.

**Un seul blueprint, pas six.** Les endpoints restent `users.*`. Les
renommer aurait touche 137 appels `url_for` dans les gabarits, pour un
benefice nul : l objectif est un fichier qu on peut lire, pas une carte
d URL a reapprendre. Les 30 endpoints sont identiques avant et apres,
verifie sur url_map.

send_discord_notification part dans app/services/notifications.py. Elle
tirait `requests`, `logging` et le bot Discord dans un module dont le sujet
est le traitement HTTP, et se trouvait coincee entre deux definitions de
route. Son `except Exception` est conserve et documente : une notification
qui n arrive pas ne doit pas annuler la transaction qu elle annoncait.

tests/test_route_map.py, nouveau : il parcourt gabarits et code, releve
tout endpoint nomme litteralement dans un url_for, et verifie qu il existe
dans la carte. C est le mode de defaillance de ce genre de decoupage --
pas une erreur a l import, mais un BuildError chez la premiere personne qui
ouvre la page concernee. Un test de garde verifie aussi que le scan trouve
quelque chose, sinon le reste serait vide de sens.

Piege rencontre, et corrige : test_role_change patchait
`app.routes.users.update_user_gamertags`. Apres le decoupage ce nom est un
reexport, pas celui qu accounts.py resout -- le patch aurait pu laisser la
route appeler la vraie fonction et le test passer sans rien verifier. Ici
monkeypatch a echoue bruyamment, mais la cible est desormais explicite et
le test enregistre que la doublure a bien ete appelee.

347 tests passent (263 + 84, dont 82 parametres par la carte des routes).

Co-Authored-By: Claude Opus 5 <[email protected]>
This commit is contained in:
GGThed
2026-08-08 17:14:26 -04:00
co-authored by Claude Opus 5
parent 8e3865f557
commit 5c87064a17
14 changed files with 1952 additions and 1701 deletions
+348
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"""Account administration — the president's view of the user list.
Creating, editing, deleting and viewing accounts. Everything here is
admin-only except view_user, which renders a public profile.
"""
from flask import flash, redirect, render_template, request, url_for
from flask_babel import gettext as _
from flask_login import current_user, login_required
from marshmallow import ValidationError
from app.extensions import db, hash_password
from app.logging_config import log_auth_event
from app.models import (
Admin,
CoachAvailability,
Contract,
ESPORT_GAMES,
Evaluation,
GAME_PLATFORMS,
Match,
MatchParticipant,
OneOnOneRequest,
OrgTeam,
PersonalNote,
Player,
PlayerDisponibility,
Team,
TeamMember,
TeamNote,
TeamPlayer,
Tryout,
TryoutRegistration,
USER_TYPES,
User,
UserGamertag,
)
from app.routes.users._shared import (
USER_CLASS_MAP,
flash_validation_errors,
form_payload,
update_user_gamertags,
)
from app.routes.users.blueprint import users_bp
from app.validators import CreateUserSchema, EditUserSchema
@users_bp.route('')
@login_required
def list_users():
"""List all users for management (Admin only)."""
if not isinstance(current_user, Admin):
flash(_('Only the president can manage users.'), 'danger')
return redirect(url_for('main.dashboard'))
users = User.query.order_by(User.role, User.username).all()
return render_template('pages/users.html', users=users, roles=USER_TYPES)
@users_bp.route('/<int:user_id>/edit', methods=['GET', 'POST'])
@login_required
def edit_user(user_id):
"""Edit an existing user (Admin only)."""
if not isinstance(current_user, Admin):
flash(_('Only the president can edit users.'), 'danger')
return redirect(url_for('main.dashboard'))
user = User.query.get_or_404(user_id)
if request.method == 'POST':
actor_name, actor_id = current_user.username, current_user.id
def _rerender():
return render_template(
'pages/edit_user.html',
user=user,
roles=USER_TYPES,
esport_games=ESPORT_GAMES,
game_platforms=GAME_PLATFORMS,
user_gamertags={
gt.game: {'gamertag': gt.gamertag, 'platform': gt.platform}
for gt in user.gamertags
},
)
try:
validated = EditUserSchema().load(form_payload(checkboxes=('is_active_account',)))
except ValidationError as err:
flash_validation_errors(err)
return _rerender()
full_name = validated['full_name']
email = validated['email']
phone = validated.get('phone')
role = validated['role']
is_active = validated['is_active_account']
selected_games = validated.get('games', [])
discord_username = validated.get('discord_username')
discord_user_id = validated.get('discord_user_id')
league_os_profile = validated.get('league_os_profile')
# Previously absent: the column is unique, so assigning a taken
# address surfaced as an IntegrityError, i.e. a 500.
clash = User.query.filter(User.email == email, User.id != user.id).first()
if clash:
flash(_('Email already in use by another account.'), 'danger')
return _rerender()
role_changed = user.role != role
previous_role = user.role
if role_changed:
# Two ways to lock everyone out of administration, neither of
# which any interface can undo afterwards.
if user.id == actor_id:
flash(
_('You cannot change your own role. Ask another president to do it.'), 'danger'
)
return _rerender()
if user.role == 'admin':
remaining_admins = User.query.filter(
User.role == 'admin',
User.is_active_account.is_(True),
User.id != user.id,
).count()
if remaining_admins == 0:
flash(
_(
'This is the last active president. Promote '
'another account before changing this one.'
),
'danger',
)
return _rerender()
if role_changed:
# The role column is the polymorphic discriminator, and SQLAlchemy
# decides an instance's class when it loads it. Assigning to it
# through the ORM leaves a Player object in the identity map for a
# row that now says 'coach', so every later isinstance() check —
# which is how this application does authorisation — answers with
# the old role. Hence the statement-level UPDATE.
#
# The instance then has to be re-read. This used to call
# db.session.remove(), which throws away the whole session:
# everything the request still held was detached, current_user
# included, and the next attribute access on any of them raised
# DetachedInstanceError. Expunging the one stale instance is
# enough, and it leaves the transaction open — so the role change
# and the rest of the edit now commit together instead of the
# role landing on its own and the remaining fields failing after
# it (ARCH-008).
user_pk = user.id
db.session.execute(
db.text('UPDATE users SET role = :role WHERE id = :id'),
{'role': role, 'id': user_pk},
)
db.session.expunge(user)
user = db.session.get(User, user_pk)
user.full_name = full_name
user.email = email
user.phone = phone
user.is_active_account = is_active
user.games = ','.join(selected_games) if selected_games else None
user.discord_username = discord_username or None
user.discord_user_id = discord_user_id or None
user.league_os_profile = league_os_profile or None
update_user_gamertags(user, selected_games)
# Blank means "keep the current password"; anything else has already
# been checked against the policy by the schema.
password = validated.get('password')
if password:
user.password_hash = hash_password(password)
db.session.commit()
# Logged after the commit, not before: the audit trail should record
# what happened, and until this point nothing had.
if role_changed:
log_auth_event(
'account.role_changed',
actor=actor_name,
actor_id=actor_id,
target=user.username,
target_id=user.id,
previous_role=previous_role,
new_role=role,
)
if password:
log_auth_event(
'account.password_reset_by_admin',
actor=actor_name,
actor_id=actor_id,
target=user.username,
target_id=user.id,
)
log_auth_event(
'account.updated',
actor=actor_name,
actor_id=actor_id,
target=user.username,
target_id=user.id,
active=is_active,
)
flash(_('User %(username)s updated successfully!', username=user.username), 'success')
return redirect(url_for('users.list_users'))
user_gamertags = {
gt.game: {'gamertag': gt.gamertag, 'platform': gt.platform} for gt in user.gamertags
}
return render_template(
'pages/edit_user.html',
user=user,
roles=USER_TYPES,
esport_games=ESPORT_GAMES,
game_platforms=GAME_PLATFORMS,
user_gamertags=user_gamertags,
)
@users_bp.route('/<int:user_id>/delete', methods=['POST'])
@login_required
def delete_user(user_id):
"""Delete a user (Admin only)."""
if not isinstance(current_user, Admin):
flash(_('Only the president can delete users.'), 'danger')
return redirect(url_for('main.dashboard'))
if current_user.id == user_id:
flash(_('You cannot delete your own account.'), 'danger')
return redirect(url_for('users.list_users'))
user = User.query.get_or_404(user_id)
Evaluation.query.filter(
db.or_(Evaluation.evaluator_id == user_id, Evaluation.player_id == user_id),
).delete(synchronize_session=False)
PlayerDisponibility.query.filter_by(player_id=user_id).delete()
CoachAvailability.query.filter_by(coach_id=user_id).delete()
PersonalNote.query.filter(
db.or_(PersonalNote.player_id == user_id, PersonalNote.coach_id == user_id),
).delete(synchronize_session=False)
TeamNote.query.filter_by(coach_id=user_id).delete()
OneOnOneRequest.query.filter(
db.or_(OneOnOneRequest.player_id == user_id, OneOnOneRequest.coach_id == user_id),
).delete(synchronize_session=False)
UserGamertag.query.filter_by(user_id=user_id).delete()
Contract.query.filter_by(player_id=user_id).delete()
TryoutRegistration.query.filter_by(player_id=user_id).delete()
TeamPlayer.query.filter_by(player_id=user_id).delete()
TeamMember.query.filter_by(player_id=user_id).delete()
MatchParticipant.query.filter_by(player_id=user_id).delete()
OrgTeam.query.filter_by(coach_id=user_id).update({'coach_id': None})
OrgTeam.query.filter_by(manager_id=user_id).update({'manager_id': None})
Tryout.query.filter_by(created_by=user_id).update({'created_by': current_user.id})
Match.query.filter_by(created_by=user_id).update({'created_by': current_user.id})
Team.query.filter_by(created_by=user_id).update({'created_by': current_user.id})
OrgTeam.query.filter_by(created_by=user_id).update({'created_by': current_user.id})
Contract.query.filter_by(uploaded_by_id=user_id).update({'uploaded_by_id': current_user.id})
deleted_username, deleted_role = user.username, user.role
db.session.delete(user)
db.session.commit()
log_auth_event(
'account.deleted',
actor=current_user.username,
actor_id=current_user.id,
target=deleted_username,
target_id=user_id,
role=deleted_role,
)
flash(
_('User %(deleted_username)s has been removed.', deleted_username=deleted_username),
'success',
)
return redirect(url_for('users.list_users'))
@users_bp.route('/create', methods=['GET', 'POST'])
@login_required
def create_user():
"""Create a new user (Admin only). Uses the correct polymorphic subclass."""
if not isinstance(current_user, Admin):
flash(_('Only the president can create users.'), 'danger')
return redirect(url_for('main.dashboard'))
if request.method == 'POST':
try:
validated = CreateUserSchema().load(request.form)
except ValidationError as err:
flash_validation_errors(err)
return render_template('pages/create_user.html', roles=USER_TYPES)
username = validated['username']
email = validated['email']
password = validated['password']
full_name = validated['full_name']
phone = validated.get('phone')
# The schema constrains role with OneOf(USER_TYPES), so the former
# manual membership check is now redundant.
role = validated['role']
if User.query.filter_by(username=username).first():
flash(_('Username already exists.'), 'danger')
return render_template('pages/create_user.html', roles=USER_TYPES)
if User.query.filter_by(email=email).first():
flash(_('Email already registered.'), 'danger')
return render_template('pages/create_user.html', roles=USER_TYPES)
hashed_password = hash_password(password)
user_cls = USER_CLASS_MAP.get(role, Player)
user = user_cls(
username=username,
password_hash=hashed_password,
role=role,
full_name=full_name,
email=email,
phone=phone,
)
db.session.add(user)
db.session.commit()
log_auth_event(
'account.created_by_admin',
actor=current_user.username,
actor_id=current_user.id,
target=user.username,
target_id=user.id,
role=role,
)
flash(
_('User %(full_name)s created as %(role)s!', full_name=full_name, role=role), 'success'
)
return redirect(url_for('users.list_users'))
return render_template('pages/create_user.html', roles=USER_TYPES)
@users_bp.route('/<int:user_id>/view')
@login_required
def view_user(user_id):
"""View a public profile for any user."""
user = User.query.get_or_404(user_id)
return render_template('pages/view_user.html', profile_user=user)