GGThedandClaude Opus 5 5c87064a17 refactor(routes): decouper users.py en paquet, extraire les notifications
ARCH-004 et la moitie NotificationService d ARCH-003.

app/routes/users.py faisait 1 699 lignes et couvrait six sujets qui ne
partageaient rien d autre qu un prefixe d URL. Il devient un paquet :

  blueprint.py     l objet Blueprint, seul
  _shared.py       helpers de formulaire, gamertags, validation de PDF
  accounts.py      348 l.  liste, creation, edition, suppression, fiche
  availability.py  233 l.  disponibilites joueur et creneaux coach
  contracts.py     206 l.  depot, signature, telechargement
  notes.py         376 l.  notes d equipe et notes nominatives
  one_on_one.py    259 l.  demandes de seance individuelle
  profile.py       132 l.  profil de la personne connectee

Aucun fichier ne depasse 400 lignes -- le critere d acceptation de l audit.

**Un seul blueprint, pas six.** Les endpoints restent `users.*`. Les
renommer aurait touche 137 appels `url_for` dans les gabarits, pour un
benefice nul : l objectif est un fichier qu on peut lire, pas une carte
d URL a reapprendre. Les 30 endpoints sont identiques avant et apres,
verifie sur url_map.

send_discord_notification part dans app/services/notifications.py. Elle
tirait `requests`, `logging` et le bot Discord dans un module dont le sujet
est le traitement HTTP, et se trouvait coincee entre deux definitions de
route. Son `except Exception` est conserve et documente : une notification
qui n arrive pas ne doit pas annuler la transaction qu elle annoncait.

tests/test_route_map.py, nouveau : il parcourt gabarits et code, releve
tout endpoint nomme litteralement dans un url_for, et verifie qu il existe
dans la carte. C est le mode de defaillance de ce genre de decoupage --
pas une erreur a l import, mais un BuildError chez la premiere personne qui
ouvre la page concernee. Un test de garde verifie aussi que le scan trouve
quelque chose, sinon le reste serait vide de sens.

Piege rencontre, et corrige : test_role_change patchait
`app.routes.users.update_user_gamertags`. Apres le decoupage ce nom est un
reexport, pas celui qu accounts.py resout -- le patch aurait pu laisser la
route appeler la vraie fonction et le test passer sans rien verifier. Ici
monkeypatch a echoue bruyamment, mais la cible est desormais explicite et
le test enregistre que la doublure a bien ete appelee.

347 tests passent (263 + 84, dont 82 parametres par la carte des routes).

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-08 17:14:26 -04:00
2026-08-06 14:46:51 -04:00
2026-07-30 09:52:32 -04:00

Plateforme centralisée de tryouts

Security Configuration

Required Environment Variables

Before deploying, create a .env file which integrates everything in the .env.exemple. Ensure you follow the comments of the exemple if you are to use this tool in production.

Security Features Implemented

  • Rate Limiting: Login endpoint limited to 10 requests per minute to prevent brute-force attacks
  • Secure Session Cookies: HTTPSOnly, SameSite=Lax, and Secure flags enabled
  • CSRF Protection: Enabled by default on all forms
  • HTTPS Enforcement: Automatic redirect to HTTPS in production
  • Security Headers: X-Frame-Options, X-Content-Type-Options, Content-Security-Policy, HSTS
  • Open Redirect Prevention: URL validation on login redirect
  • Authorization Checks: Proper ownership validation on all sensitive operations
  • nginx: reverse-proxy and load balancer
  • Waitress WSGI: Production ready WSGI

When true in .env:

  • Forces HTTPS only
  • Forcer secure cookies

App details

Code

  • Full python backend using flask
  • statics are pure HTML and CSS
  • Some js to add logic to styling and showing certain pages/cards

Functionalities

  • User base with sign-ins: Forces users to create an account and register pertinent information for tryouts and teams. The admin can attribute them a role.
  • User-Role-Based Permissions: admin - full acces, coach/manager - access to team management, player - views what he is registered in (no management), scout - view only
  • Tryout Management: manage internal tryout teams, organise internal tryouts matches (3 formats, team vs team, PvP, scrim). Coaches can Evaluate players based on 10 criteria
  • Team Management: manage teams for the season, create matches and practices. When planning a practice there will be a calendar showing player availabitlities slots to help chose a time
  • Coach and Player Availabilities: Allow better planning for the coaches, and for players to book One on Ones with their coach.
  • Player Notes: Coaches can give notes to their players. The players will see them and there is a history which keeps the most recent notes.
  • Team Notes: Coaches can give notes to their teams, where all players from that team can see the note.
  • One on One: Players can request a One on One meeting with their coach. This sends a discord dm to the coach to accept or refuse. The player is then notified of the response.
  • Availabilities: Allow players and coach to enter the moments they are available. Allows for easier practice setup and One on One planning.

Discord Integration

The application supports sending Discord direct messages to coaches when players request One on One sessions, when matches/tryouts/practices are created and a player is in it, and the players get match reminders 24h before a match.

When sending a One on One request, the coach can accept via the platform or react to the discord message to answer the booking request. Same thing with matches and practices, the players can react or answer on the platform.

Setup Instructions

1. Create a Discord Bot (Not needed for UdeS user, the bot already exists)

  1. Go to the Discord Developer Portal
  2. Create a new application
  3. Go to the "Bot" tab and create a bot user
  4. Copy the bot token - this will be your DISCORD_BOT_TOKEN
  5. Enable the "Message Content Intent" under Privileged Gateway Intents (required for sending messages)

2. Add Bot to your server

For the bot to send DMs:

  1. Each user must have the bot added to their Discord server OR be friends with the bot
  2. Users need to add their Discord User ID to their profile:
    • Enable Developer Mode in Discord (User Settings → Advanced → Developer Mode)
    • Right-click on their profile → Copy ID
    • Enter this numeric ID in the "Discord User ID" field in their profile settings

How It Works

When a player submits a One on One request:

  1. The system checks if the coach has a Discord User ID configured
  2. If configured, a direct message is sent to the coach via the Discord bot

Message Format

The Discord DM includes:

  • Player name
  • Team name
  • Requested date and time slot
  • Discussion points (if provided)
  • Link to the application for approval/rejection
  • Two provided reactions to accept or refuse via discord
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