refactor(routes): decouper users.py en paquet, extraire les notifications

ARCH-004 et la moitie NotificationService d ARCH-003.

app/routes/users.py faisait 1 699 lignes et couvrait six sujets qui ne
partageaient rien d autre qu un prefixe d URL. Il devient un paquet :

  blueprint.py     l objet Blueprint, seul
  _shared.py       helpers de formulaire, gamertags, validation de PDF
  accounts.py      348 l.  liste, creation, edition, suppression, fiche
  availability.py  233 l.  disponibilites joueur et creneaux coach
  contracts.py     206 l.  depot, signature, telechargement
  notes.py         376 l.  notes d equipe et notes nominatives
  one_on_one.py    259 l.  demandes de seance individuelle
  profile.py       132 l.  profil de la personne connectee

Aucun fichier ne depasse 400 lignes -- le critere d acceptation de l audit.

**Un seul blueprint, pas six.** Les endpoints restent `users.*`. Les
renommer aurait touche 137 appels `url_for` dans les gabarits, pour un
benefice nul : l objectif est un fichier qu on peut lire, pas une carte
d URL a reapprendre. Les 30 endpoints sont identiques avant et apres,
verifie sur url_map.

send_discord_notification part dans app/services/notifications.py. Elle
tirait `requests`, `logging` et le bot Discord dans un module dont le sujet
est le traitement HTTP, et se trouvait coincee entre deux definitions de
route. Son `except Exception` est conserve et documente : une notification
qui n arrive pas ne doit pas annuler la transaction qu elle annoncait.

tests/test_route_map.py, nouveau : il parcourt gabarits et code, releve
tout endpoint nomme litteralement dans un url_for, et verifie qu il existe
dans la carte. C est le mode de defaillance de ce genre de decoupage --
pas une erreur a l import, mais un BuildError chez la premiere personne qui
ouvre la page concernee. Un test de garde verifie aussi que le scan trouve
quelque chose, sinon le reste serait vide de sens.

Piege rencontre, et corrige : test_role_change patchait
`app.routes.users.update_user_gamertags`. Apres le decoupage ce nom est un
reexport, pas celui qu accounts.py resout -- le patch aurait pu laisser la
route appeler la vraie fonction et le test passer sans rien verifier. Ici
monkeypatch a echoue bruyamment, mais la cible est desormais explicite et
le test enregistre que la doublure a bien ete appelee.

347 tests passent (263 + 84, dont 82 parametres par la carte des routes).

Co-Authored-By: Claude Opus 5 <[email protected]>
This commit is contained in:
GGThed
2026-08-08 17:14:26 -04:00
co-authored by Claude Opus 5
parent 8e3865f557
commit 5c87064a17
14 changed files with 1952 additions and 1701 deletions
+132
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"""The signed-in user's own profile."""
from flask import flash, redirect, render_template, request, url_for
from flask_babel import gettext as _
from flask_login import current_user, login_required
from marshmallow import ValidationError
from app.extensions import db, hash_password
from app.logging_config import log_auth_event
from app.models import (
CoachAvailability,
Coach,
Contract,
ESPORT_GAMES,
GAME_PLATFORMS,
Player,
User,
)
from app.routes.users._shared import (
flash_validation_errors,
form_payload,
update_user_gamertags,
)
from app.routes.users.blueprint import users_bp
from app.validators import EditProfileSchema
@users_bp.route('/profile')
@login_required
def profile():
"""View the current user's profile."""
contracts = None
if isinstance(current_user, Player):
contracts = (
Contract.query.filter_by(
player_id=current_user.id,
)
.order_by(Contract.uploaded_at.desc())
.all()
)
existing_availability = None
if isinstance(current_user, Coach):
existing_availability = CoachAvailability.query.filter_by(
coach_id=current_user.id,
).all()
return render_template(
'pages/profile.html',
user=current_user,
contracts=contracts,
existing_availability=existing_availability,
)
@users_bp.route('/profile/edit', methods=['GET', 'POST'])
@login_required
def edit_profile():
"""Edit the current user's profile."""
if request.method == 'POST':
try:
validated = EditProfileSchema().load(form_payload())
except ValidationError as err:
flash_validation_errors(err)
return render_template(
'pages/edit_profile.html',
user=current_user,
esport_games=ESPORT_GAMES,
game_platforms=GAME_PLATFORMS,
user_gamertags=current_user.get_gamertags(),
)
username = validated['username']
full_name = validated['full_name']
email = validated['email']
phone = validated.get('phone')
selected_games = validated.get('games', [])
discord_username = validated.get('discord_username')
discord_user_id = validated.get('discord_user_id')
league_os_profile = validated.get('league_os_profile')
if username != current_user.username and User.query.filter_by(username=username).first():
flash(_('Username already taken.'), 'danger')
return render_template(
'pages/edit_profile.html',
user=current_user,
esport_games=ESPORT_GAMES,
game_platforms=GAME_PLATFORMS,
user_gamertags=current_user.get_gamertags(),
)
if email != current_user.email and User.query.filter_by(email=email).first():
flash(_('Email already in use.'), 'danger')
return render_template(
'pages/edit_profile.html',
user=current_user,
esport_games=ESPORT_GAMES,
game_platforms=GAME_PLATFORMS,
user_gamertags=current_user.get_gamertags(),
)
current_user.username = username
current_user.full_name = full_name
current_user.email = email
current_user.phone = phone
current_user.games = ','.join(selected_games) if selected_games else None
current_user.discord_username = discord_username or None
current_user.discord_user_id = discord_user_id or None
current_user.league_os_profile = league_os_profile or None
update_user_gamertags(current_user, selected_games)
# Blank means "keep the current password"; anything else has already
# been checked against the policy by the schema.
password = validated.get('password')
if password:
current_user.password_hash = hash_password(password)
log_auth_event(
'account.password_changed', username=current_user.username, user_id=current_user.id
)
db.session.commit()
flash(_('Profile updated successfully!'), 'success')
return redirect(url_for('users.profile'))
return render_template(
'pages/edit_profile.html',
user=current_user,
esport_games=ESPORT_GAMES,
game_platforms=GAME_PLATFORMS,
user_gamertags=current_user.get_gamertags(),
)