Files
GGThedandClaude Opus 5 aebc28fb8a docs: une seule source d architecture, et un README qui dit vrai
DOC-002.

docs/architecture.html (746 l.) et docs/architecture-v3.html (798 l.)
coexistaient, en HTML versionne, sans rien qui indique laquelle faisait foi
ni ou etait passee la v2. docs/architecture.md reprend la v3 -- la plus
complete : 24 classes au lieu de 19, plus la structure des paquets -- en
Markdown avec les diagrammes en Mermaid. Lisible en revue, comparable en
diff, rendu directement par Gitea comme par GitHub.

Ajoute au document ce que les diagrammes ne montrent pas et qu il faut
savoir avant de les lire : la double modelisation coach/equipe, l absence
de migrations, et le bot dans le meme processus que le web.

README
Il annoncait « Authorization Checks: Proper ownership validation on all
sensitive operations » a une epoque ou trois IDOR etaient ouverts, et
« Rate Limiting » sans mentionner que trusted_proxy='*' la rend
contournable. Il ne disait pas non plus comment installer, lancer ni
tester le projet.

Reecrit en francais, avec deux sections distinctes : ce qui est en place et
verifie par des tests, et **ce qui ne l est pas** -- migrations absentes,
secrets non revoques, proxy de confiance, identite Discord non prouvee.
Une liste de securite qui ne mentionne que les bonnes nouvelles est pire
qu absente : on s y fie.

Instructions d installation, de lancement et de verification ajoutees, avec
les deux seuls points d entree (ARCH-007).

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-08 18:25:20 -04:00

563 lines
16 KiB
Markdown

# Architecture
Source unique. `docs/architecture.html` et `docs/architecture-v3.html`
coexistaient, en HTML versionné, sans rien qui indique laquelle faisait foi
ni où était passée la v2 (DOC-002). Ce fichier reprend le contenu de la v3,
la plus complète des deux, en Markdown : lisible en revue de code,
comparable en diff, et rendu directement par Gitea comme par GitHub.
Les diagrammes sont en Mermaid. Ils décrivent la **structure**, qui bouge
lentement ; les chiffres qui bougent vite (nombre de routes, de tests) sont
tenus à jour dans le README, pas ici.
---
## 1. Vue d'ensemble
| Couche | Contenu |
|---|---|
| Entrée | `wsgi.py` (Waitress, production) · `run.py` (développement) |
| Fabrique | `app/app.py``create_app(config=None)`, blueprints, CSP, journalisation |
| Routes | 7 blueprints. `users` est un **paquet** de six modules, un seul blueprint |
| Services | `app/services/` — notifications Discord, annonce des matchs planifiés |
| Autorisation | `app/permissions.py` — point de vérité unique (ARCH-002) |
| Modèles | `app/models/` — héritage polymorphe à table unique sur `User` |
| Gabarits | Jinja2, rendu serveur, nonce CSP sur chaque bloc `<script>` |
**À savoir avant de lire le reste.** Un coach est rattaché à une équipe de
deux façons — la colonne héritée `OrgTeam.coach_id` et la relation
many-to-many `OrgTeam.coaches` — et les deux sont peuplées. Le diagramme de
classes montre les deux. Ne jamais interroger l'une sans l'autre : passer
par `app/permissions.py`. La fusion des deux est `ARCH-001`, qui attend une
migration de données.
---
## 2. Diagramme de classes
```mermaid
classDiagram
class BaseAvailability {
+int day_of_week
+time start_time
+time end_time
+datetime created_at
+datetime updated_at
}
class PlayerDisponibility {
+int id
+int player_id
}
class CoachAvailability {
+int id
+int coach_id
}
BaseAvailability <|-- PlayerDisponibility : extends
BaseAvailability <|-- CoachAvailability : extends
class BaseMatch {
+str title
+str description
+date date
+time start_time
+time end_time
+str location
+str status
+int created_by
+datetime created_at
}
class Match {
+int id
+int tryout_id
+str match_type
+int team1_id
+int team2_id
+get_participating_players()
}
class TeamMatch {
+int id
+int org_team_id
+str opponent
+get_confirmed_count()
}
BaseMatch <|-- Match : extends
BaseMatch <|-- TeamMatch : extends
class BaseParticipant {
+int player_id
+datetime added_at
}
class MatchParticipant {
+int id
+int match_id
+int team_side
+str position
+bool attendance_confirmed
}
class TeamMatchParticipant {
+int id
+int team_match_id
+bool is_confirmed
}
BaseParticipant <|-- MatchParticipant : extends
BaseParticipant <|-- TeamMatchParticipant : extends
class User {
+int id
+str username
+str password_hash
+str role
+str full_name
+str email
+str phone
+bool is_active_account
+datetime created_at
+int failed_login_attempts
+datetime locked_until
+str games
+str discord_username
+str discord_user_id
+str league_os_profile
+get_games_list()
+get_gamertags()
+get_org_teams()
+can_evaluate()
+can_manage_users()
+can_manage_teams()
+can_manage_tryouts()
+can_schedule_matches()
+can_manage_this_tryout()
+can_manage_this_org_team()
+get_visible_tryouts()
}
class Admin {
+all permissions = True
}
class Manager {
+can_manage_teams()
+can_manage_tryouts()
}
class Coach {
+can_evaluate()
+can_schedule_matches()
+can_manage_this_tryout()
+can_manage_this_org_team()
}
class Player {
+get_visible_tryouts()
}
class Scout {
+can_evaluate()
+get_visible_tryouts()
}
User <|-- Admin : polymorphic
User <|-- Manager : polymorphic
User <|-- Coach : polymorphic
User <|-- Player : polymorphic
User <|-- Scout : polymorphic
class UserGamertag {
+int id
+int user_id
+str game
+str gamertag
+str platform
+get_trn_url()
}
class OrgTeam {
+int id
+str name
+int created_by
+datetime created_at
+int coach_id
+int manager_id
+get_coaches()
+get_managers()
+players()
+get_players_with_status()
}
class TeamPlayer {
+int id
+int player_id
+int org_team_id
+str status
+str position
+datetime added_at
}
class Tryout {
+int id
+str title
+str description
+str game
+date date
+str location
+str status
+int max_players
+int created_by
+int target_org_team_id
+int manager_id
+int coach_id
+datetime created_at
}
class TryoutRegistration {
+int id
+int tryout_id
+int player_id
+datetime registered_at
+str status
+str notes
}
class Evaluation {
+int id
+int tryout_id
+int player_id
+int evaluator_id
+int mecanics_score
+int cohesion_score
+int communication_score
+int gamesense_score
+int versatility_score
+int discipline_score
+int analysis_score
+int sport_ethics_score
+int mental_score
+float overall_score
+str comments
+str position_recommendation
+datetime created_at
+datetime updated_at
}
class Team {
+int id
+int tryout_id
+str name
+int created_by
+datetime created_at
}
class TeamMember {
+int id
+int team_id
+int player_id
+str position
+datetime added_at
}
class Contract {
+int id
+int player_id
+int team_id
+int uploaded_by_id
+str original_filename
+str stored_filename
+str file_path
+str signed_filename
+str signed_file_path
+str status
+str notes
+datetime uploaded_at
+datetime signed_at
+can_view()
+can_upload_signed()
}
class TeamNote {
+int id
+int org_team_id
+int coach_id
+str content
+datetime created_at
+datetime updated_at
}
class PersonalNote {
+int id
+int player_id
+int coach_id
+str content
+datetime created_at
+datetime updated_at
+int match_id
+int team_id
+int tryout_id
}
class OneOnOneRequest {
+int id
+int player_id
+int coach_id
+int org_team_id
+date date
+time start_time
+time end_time
+str points
+str status
+datetime created_at
+datetime responded_at
+bigint discord_message_id
+str coach_rejection_message
}
class load_user {
+load_user(user_id)
}
User "1" --> "*" UserGamertag : gamertags
User "1" --> "*" Tryout : created_tryouts
User "1" --> "*" Tryout : managed_tryouts
User "1" --> "*" Tryout : coached_tryouts
User "1" --> "*" Evaluation : evaluations_given
User "1" --> "*" Evaluation : evaluations_received
User "1" --> "*" TryoutRegistration : registrations
User "1" --> "*" TeamMember : team_assignments
User "1" --> "*" TeamPlayer : team_placements
User "1" --> "*" Match : created_matches
User "1" --> "*" TeamMatch : created_team_matches
User "1" --> "*" PlayerDisponibility : disponibilities
User "1" --> "*" CoachAvailability : availabilities
User "1" --> "*" Team : created_teams
User "1" --> "*" Contract : contracts
User "1" --> "*" PersonalNote : personal_notes
User "1" --> "*" OneOnOneRequest : one_on_one_requests
OrgTeam "1" --> "*" TeamPlayer : team_players
OrgTeam "1" --> "*" Tryout : tryouts
OrgTeam "1" --> "*" TeamNote : team_notes
OrgTeam "1" --> "*" TeamMatch : team_matches
OrgTeam "1" --> "*" OneOnOneRequest : requests
OrgTeam "1" --> "*" Contract : contracts
Tryout "1" --> "*" TryoutRegistration : registrations
Tryout "1" --> "*" Evaluation : evaluations
Tryout "1" --> "*" Team : teams
Tryout "1" --> "*" Match : matches
Tryout "1" --> "*" PersonalNote : notes
Team "1" --> "*" TeamMember : members
Team "1" --> "*" Match : as_team1
Team "1" --> "*" Match : as_team2
Match "1" --> "*" MatchParticipant : participants
Match "1" --> "*" PersonalNote : notes
TeamMatch "1" --> "*" TeamMatchParticipant : participants
User .. load_user : loads
```
---
## 3. Structure du paquet `app/models`
```mermaid
graph TD
subgraph MODELS["app/models/ — 31 files"]
direction TB
INIT["__init__.py — master re-exporter"]
CONST["_constants.py — USER_TYPES, ESPORT_GAMES, GAME_POSITIONS, etc."]
LOADERS["_loaders.py — Flask-Login load_user()"]
ASSOC["_associations.py — M2M association tables"]
subgraph USER_PKG["user_model/ (7 files)"]
USER["user.py — User base (polymorphic)"]
ADMIN["admin.py — Admin(User)"]
MGR["manager.py — Manager(User)"]
COACH["coach.py — Coach(User)"]
PLAYER["player.py — Player(User)"]
SCOUT["scout.py — Scout(User)"]
end
subgraph AVAIL_PKG["availability/ (4 files)"]
BASE_AVAIL["base.py — BaseAvailability (abstract)"]
PD["player_disponibility.py — PlayerDisponibility"]
CA["coach_availability.py — CoachAvailability"]
end
subgraph MATCH_PKG["match_model/ (4 files)"]
BASE_M["base.py — BaseMatch (abstract)"]
MATCH["match.py — Match (tryout-scoped)"]
TM["team_match.py — TeamMatch (regular season)"]
end
subgraph PARTIC_PKG["participant/ (4 files)"]
BASE_P["base.py — BaseParticipant (abstract)"]
MP["match_participant.py — MatchParticipant"]
TMP["team_match_participant.py — TeamMatchParticipant"]
end
subgraph ORG_PKG["org_team/ (3 files)"]
ORG["org_team.py — OrgTeam"]
TP["team_player.py — TeamPlayer"]
end
subgraph TRYOUT_PKG["tryout/ (3 files)"]
TRY["tryout.py — Tryout"]
TR["tryout_registration.py — TryoutRegistration"]
end
subgraph TEAM_PKG["team/ (3 files)"]
TEAM["team.py — Team (tryout-specific)"]
TMEMBER["team_member.py — TeamMember"]
end
subgraph STANDALONE["6 Standalone Files"]
EVAL["evaluation.py"]
CONTRACT["contract.py"]
GT["user_gamertag.py"]
TN["team_note.py"]
PN["personal_note.py"]
OOO["one_on_one_request.py"]
end
end
INIT --> USER_PKG
INIT --> AVAIL_PKG
INIT --> MATCH_PKG
INIT --> PARTIC_PKG
INIT --> ORG_PKG
INIT --> TRYOUT_PKG
INIT --> TEAM_PKG
INIT --> STANDALONE
INIT --> CONST
INIT --> LOADERS
INIT --> ASSOC
```
---
## 4. Flux d'une requête
```mermaid
graph TD
subgraph CLIENT["Client Layer"]
BROWSER["Browser / User"]
DISCORD_APP["Discord App"]
MONITOR["Monitoring / LB"]
end
subgraph PROXY["Reverse Proxy"]
NGINX["Nginx<br/>TLS termination<br/>Static files<br/>Rate limiting"]
end
subgraph APP["Flask Application — create_app()"]
subgraph INGRESS["Incoming Middleware"]
BEFORE_REQ["before_request<br/>force_https()"]
CSRF_CHECK["CSRF Validation"]
LIMITER_CHECK["Rate Limiter<br/>200/day | 50/hr"]
LOGIN_CHECK["login_required<br/>Permission checks"]
end
subgraph BLUEPRINTS["Route Blueprints (8)"]
AUTH_BP["auth_bp /auth<br/>login, register, logout"]
MAIN_BP["main_bp /<br/>dashboard, privacy, terms"]
TRYOUTS_BP["tryouts_bp /tryouts<br/>CRUD + register"]
TEAMS_BP["teams_bp /teams<br/>OrgTeam CRUD"]
MATCHES_BP["matches_bp /matches<br/>Tryout match CRUD"]
TEAM_MATCHES_BP["team_matches_bp /team-matches<br/>Season match CRUD"]
USERS_BP["users_bp /users<br/>User CRUD, contracts<br/>disponibilities, one-on-one"]
EVALS_BP["evaluations_bp /evaluations<br/>9-score evaluations"]
end
subgraph EGRESS["Outgoing Middleware"]
AFTER_REQ["after_request<br/>Security headers"]
ERRORS["Error Handlers<br/>400 401 403 404 429 500"]
HEALTH["GET /health"]
end
end
subgraph EXTENSIONS["Flask Extensions"]
DB_EXT["SQLAlchemy db"]
LOGIN_EXT["LoginManager"]
CSRF_EXT["CSRFProtect"]
LIMITER_EXT["Flask-Limiter"]
end
subgraph MODELS["SQLAlchemy Models (7 subpackages)"]
USER_M["user_model/ — User hierarchy<br/>User, Admin, Manager, Coach, Player, Scout"]
AVAIL_M["availability/ — BaseAvailability<br/>PlayerDisponibility, CoachAvailability"]
MATCH_M["match_model/ — BaseMatch<br/>Match, TeamMatch"]
PARTIC_M["participant/ — BaseParticipant<br/>MatchParticipant, TeamMatchParticipant"]
ORG_M["org_team/ — OrgTeam, TeamPlayer"]
TRYOUT_M["tryout/ — Tryout, TryoutRegistration"]
TEAM_M["team/ — Team, TeamMember"]
STANDALONE_M["Standalone: Evaluation, Contract<br/>UserGamertag, TeamNote, PersonalNote<br/>OneOnOneRequest"]
end
subgraph DB["Database"]
SQLITE["SQLite / PostgreSQL<br/>DATABASE_URL"]
end
subgraph UTILS["Utility Modules"]
VALIDATORS["validators.py<br/>Input validation schemas"]
LOGGING["logging_config.py<br/>Structured logging"]
DISCORD_BOT["discord_bot.py<br/>Discord notifications<br/>Reaction handling"]
SECURITY["security_scan.py<br/>Security audit"]
SEED["seed.py<br/>Database seeding"]
BACKUP["backup.py<br/>Database backup"]
end
subgraph TEMPLATES["Jinja2 Templates"]
PAGES["templates/pages/<br/>~30 HTML pages"]
LAYOUTS["templates/layouts/<br/>base, nav"]
ERRORS_TPL["templates/errors/<br/>400-500 errors"]
end
subgraph STATIC["Static Assets"]
CSS_F["static/css/"]
JS_F["static/js/"]
end
subgraph EXTERNAL["External APIs"]
TRN_API["TRN / Tracker.gg<br/>Gamertag profiles"]
DISCORD_API["Discord API<br/>Bot notifications"]
end
BROWSER --> NGINX
NGINX --> BEFORE_REQ
BEFORE_REQ --> CSRF_CHECK
CSRF_CHECK --> LIMITER_CHECK
LIMITER_CHECK --> LOGIN_CHECK
LOGIN_CHECK --> BLUEPRINTS
BLUEPRINTS --> AFTER_REQ
AFTER_REQ --> BROWSER
AUTH_BP -.-> USER_M
TRYOUTS_BP -.-> TRYOUT_M
EVALS_BP -.-> STANDALONE_M
TEAMS_BP -.-> ORG_M
MATCHES_BP -.-> MATCH_M
TEAM_MATCHES_BP -.-> MATCH_M
USERS_BP -.-> USER_M
MODELS --> DB
DB_EXT --> MODELS
LOGIN_EXT --> USER_M
CSRF_EXT --> BLUEPRINTS
LIMITER_EXT --> BLUEPRINTS
VALIDATORS -.-> AUTH_BP
VALIDATORS -.-> USERS_BP
LOGGING -.-> APP
DISCORD_BOT --> DISCORD_API
DISCORD_BOT -.-> MATCHES_BP
DISCORD_BOT -.-> TEAM_MATCHES_BP
DISCORD_BOT -.-> USERS_BP
SEED -.-> DB
BACKUP -.-> DB
BLUEPRINTS --> TEMPLATES
TEMPLATES --> STATIC
USER_M -.-> TRN_API
MONITOR --> HEALTH
DISCORD_APP --> DISCORD_BOT
```
---
## 5. Ce que ces diagrammes ne disent pas
- **Les migrations.** Il n'y en a pas. Le schéma est créé par
`db.create_all()`, qui crée les tables absentes et **n'ALTER jamais** :
une colonne ajoutée à un modèle n'existe pas en production. C'est
`DB-002`/`DB-004`, et c'est ce qui bloque la moitié du reste.
- **Le bot Discord** tourne dans un fil démon **du même processus** que le
serveur web. Son état est exposé par `/health`.
- **Les autorisations réelles.** Le diagramme montre les classes, pas les
règles. Celles-ci sont dans `app/permissions.py` et dans les méthodes
`can_*` des sous-classes de `User`.