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team-tryouts/app/services/scheduling.py
cedrick2711 b9791d1547
CI - Security, Lint & Tests / validate (push) Failing after 59s
chhangement du comportement du discord bot sur modif des matchs
2026-09-08 12:46:44 -04:00

102 lines
3.6 KiB
Python

"""Announcing a scheduled match to the people who have to be there.
The same twenty lines appeared three times — matches.create_match,
matches.edit_match and team_matches.create_match — each formatting the date
and time itself, then walking two parallel lists in lockstep to pair a
player with the participant row that a Discord reaction has to find again
(ARCH-003).
Three copies meant three chances to drift, and they had:
create_match read the times from local variables it had just parsed, while
edit_match re-derived them from the saved row and substituted the start
time for a missing end time. The rule kept here is the more careful of the
two.
"""
import logging
from app.discord_bot import send_schedule_notification
logger = logging.getLogger(__name__)
#: What the bot shows when a match has no usable time.
TIME_UNKNOWN = 'TBD'
def format_event_time(start_time, end_time):
"""Render a match's time range the way the Discord message expects.
Args:
start_time: A time, or None.
end_time: A time, or None. Falls back to start_time, so a match with
only a start still announces something useful.
Returns:
str: 'HH:MM AM - HH:MM PM', or TIME_UNKNOWN.
"""
if not start_time:
return TIME_UNKNOWN
finish = end_time or start_time
return f'{start_time.strftime("%I:%M %p")} - {finish.strftime("%I:%M %p")}'
def zip_participants(player_ids, participant_ids):
"""Pair each player with the participant row that was created for them.
The routes build these as two parallel lists, appended in step. Pairing
them by index is what the original code did, and it is only correct as
long as they stay in step — hence one place to look at rather than
three. A short participant list yields None, which
:func:`notify_participants` turns into the fallback reference.
Args:
player_ids: Player primary keys, in creation order.
participant_ids: Participant row ids, in the same order.
Yields:
tuple[int, int | None]: (player_id, participant_id).
"""
for index, player_id in enumerate(player_ids):
yield player_id, participant_ids[index] if index < len(participant_ids) else None
def notify_participants(
*, title, date, start_time, end_time, participants, fallback_id, change_kind='scheduled'
):
"""Tell each participant that a match has been scheduled or changed.
Args:
title: Match title, shown in the message.
date: The match date.
start_time: Start time, or None.
end_time: End time, or None.
participants: Iterable of (player_id, participant_id) pairs.
participant_id is what a Discord reaction resolves back to, so
attendance lands on the right row.
fallback_id: Reference to use when a participant row has no id —
the match's own, which the bot can still act on.
change_kind: 'scheduled' (new match / new player added) or
'modified' (date/time changed for existing players).
Returns:
int: How many notifications were handed to the bot.
"""
event_date = date.strftime('%Y-%m-%d')
event_time = format_event_time(start_time, end_time)
sent = 0
for player_id, participant_id in participants:
if not player_id:
continue
send_schedule_notification(
user_id=player_id,
event_type='match',
event_title=title,
event_date=event_date,
event_time=event_time,
reference_id=participant_id or fallback_id,
change_kind=change_kind,
)
sent += 1
return sent