GGThedandClaude Opus 5 09453199b8 refactor(csp): migrer dix gabarits vers les comportements declaratifs
OPS-010, suite. 76 gestionnaires en ligne -> 52, dans 5 gabarits au lieu de
15. Le cliquet de tests/test_csp.py est abaisse en consequence.

Six motifs recurrents, generalises dans main.js plutot que traites un a un
  data-action        clic, resolu par un ecouteur delegue
  data-change        changement -- attribut distinct du clic, sans quoi un
                     <select> declencherait son gestionnaire des le clic
                     qui l'ouvre
  data-confirm       confirmation avant un envoi destructeur, en
                     remplacement de onsubmit="return confirm(...)". Le
                     texte reste dans le markup, donc traduisible.
  data-navigate      navigation sur selection, {value} etant encode
  remove-element     suppression d'un ancetre designe par data-remove
  history-back       retour arriere

registerActions()
  Les fonctions propres a une page vivent dans son bloc de script et ne
  peuvent donc pas figurer dans la table globale. Chaque page declare les
  siennes, l'ecouteur delegue reste unique.

Cas particulier, coach_availability
  Le gestionnaire y etait construit dans une chaine JavaScript, au moment
  de generer la grille de creneaux. Le markup portait deja data-day et
  data-time : toggleSlot lit desormais ses arguments depuis l'element, ce
  qui supprime a la fois l'attribut en ligne et la concatenation.

Gabarits migres : my_teams, register, users, view_user, one_on_one,
coach_availability, profile, team_matches, notes, contracts.

Restent, par ordre decroissant : match_form 13, calendar 11, teams 11,
evaluate_player 9, view_tryout 8.

Syntaxe JavaScript de chaque bloc modifie verifiee par node --check.

A noter : la traduction de ces dix gabarits reste a faire. Seules les deux
chaines devenues visibles dans le markup au cours de cette migration -- les
messages de confirmation de suppression -- sont balisees et traduites.

192 tests.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-07 20:51:07 -04:00
2026-08-06 14:46:51 -04:00
2026-07-30 09:52:32 -04:00
2026-08-03 16:43:46 -04:00

Plateforme centralisée de tryouts

Security Configuration

Required Environment Variables

Before deploying, create a .env file which integrates everything in the .env.exemple. Ensure you follow the comments of the exemple if you are to use this tool in production.

Security Features Implemented

  • Rate Limiting: Login endpoint limited to 10 requests per minute to prevent brute-force attacks
  • Secure Session Cookies: HTTPSOnly, SameSite=Lax, and Secure flags enabled
  • CSRF Protection: Enabled by default on all forms
  • HTTPS Enforcement: Automatic redirect to HTTPS in production
  • Security Headers: X-Frame-Options, X-Content-Type-Options, Content-Security-Policy, HSTS
  • Open Redirect Prevention: URL validation on login redirect
  • Authorization Checks: Proper ownership validation on all sensitive operations
  • nginx: reverse-proxy and load balancer
  • Waitress WSGI: Production ready WSGI

When true in .env:

  • Forces HTTPS only
  • Forcer secure cookies

App details

Code

  • Full python backend using flask
  • statics are pure HTML and CSS
  • Some js to add logic to styling and showing certain pages/cards

Functionalities

  • User base with sign-ins: Forces users to create an account and register pertinent information for tryouts and teams. The admin can attribute them a role.
  • User-Role-Based Permissions: admin - full acces, coach/manager - access to team management, player - views what he is registered in (no management), scout - view only
  • Tryout Management: manage internal tryout teams, organise internal tryouts matches (3 formats, team vs team, PvP, scrim). Coaches can Evaluate players based on 10 criteria
  • Team Management: manage teams for the season, create matches and practices. When planning a practice there will be a calendar showing player availabitlities slots to help chose a time
  • Coach and Player Availabilities: Allow better planning for the coaches, and for players to book One on Ones with their coach.
  • Player Notes: Coaches can give notes to their players. The players will see them and there is a history which keeps the most recent notes.
  • Team Notes: Coaches can give notes to their teams, where all players from that team can see the note.
  • One on One: Players can request a One on One meeting with their coach. This sends a discord dm to the coach to accept or refuse. The player is then notified of the response.
  • Availabilities: Allow players and coach to enter the moments they are available. Allows for easier practice setup and One on One planning.

Discord Integration

The application supports sending Discord direct messages to coaches when players request One on One sessions, when matches/tryouts/practices are created and a player is in it, and the players get match reminders 24h before a match.

When sending a One on One request, the coach can accept via the platform or react to the discord message to answer the booking request. Same thing with matches and practices, the players can react or answer on the platform.

Setup Instructions

1. Create a Discord Bot (Not needed for UdeS user, the bot already exists)

  1. Go to the Discord Developer Portal
  2. Create a new application
  3. Go to the "Bot" tab and create a bot user
  4. Copy the bot token - this will be your DISCORD_BOT_TOKEN
  5. Enable the "Message Content Intent" under Privileged Gateway Intents (required for sending messages)

2. Add Bot to your server

For the bot to send DMs:

  1. Each user must have the bot added to their Discord server OR be friends with the bot
  2. Users need to add their Discord User ID to their profile:
    • Enable Developer Mode in Discord (User Settings → Advanced → Developer Mode)
    • Right-click on their profile → Copy ID
    • Enter this numeric ID in the "Discord User ID" field in their profile settings

How It Works

When a player submits a One on One request:

  1. The system checks if the coach has a Discord User ID configured
  2. If configured, a direct message is sent to the coach via the Discord bot

Message Format

The Discord DM includes:

  • Player name
  • Team name
  • Requested date and time slot
  • Discussion points (if provided)
  • Link to the application for approval/rejection
  • Two provided reactions to accept or refuse via discord
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