7bf428f9a0739acec076037926b8a9768a56d730
DATA-002 / OPS-001. backup.py ciblait SQLite : import sqlite3, DATABASE_PATH par defaut instance/team_tryouts.db, et l'API de sauvegarde sqlite3. La production tourne sur PostgreSQL, donc le fichier n'existait pas. Le script affichait "[WARNING] Database not found... Skipping database backup" -- puis, main() ne suivant que le resultat de la verification, **sortait avec le code 0**. Toute tache planifiee surveillant le code de sortie voyait vert alors qu'aucune sauvegarde n'avait jamais ete produite. Il n'existait donc aucune sauvegarde applicative de la base. Reecriture pg_dump en --format=custom : compresse, et pg_restore permet une restauration selective, ce qu'un dump SQL a plat ne permet pas. parse_database_url accepte les suffixes de dialecte SQLAlchemy (postgresql+psycopg://) que pg_dump ne comprend pas, et refuse explicitement une URL SQLite -- le cas exact qui passait en silence. Le mot de passe ne figure jamais dans la ligne de commande : il serait visible de tout processus capable de lister argv. Il passe par PGPASSWORD. Il est egalement absent des messages affiches, qui atterrissent dans les journaux du planificateur. verify_backup lit l'archive avec pg_restore --list et exige au moins une table : une archive illisible ne se restaure pas, et une archive sans table signifie que le dump a vise la mauvaise cible. Les deux sont des echecs silencieux qu'il vaut mieux attraper maintenant que pendant un incident. Le code de sortie vaut 0 uniquement si le dump a ete produit ET verifie. L'archive des documents est conservee : les contrats signes n'existent que sur disque, la base ne stocke que des chemins. Restaurer l'une sans l'autre laisse des lignes pointant vers des fichiers absents. docs/database-restore.md Procedure de restauration testable sur une base jetable, requetes de controle, demarrage de l'application sur la copie restauree, plan de reprise par scenario. ENABLE_DISCORD_BOT=false y est signale comme non optionnel : sans lui, l'exercice demarre un vrai bot et envoie de vraies notifications a de vraies personnes, a partir de donnees restaurees. Les points ouverts sont listes tels quels : aucune copie hors site, pas de chiffrement au repos, aucune planification, et l'exercice de restauration n'a jamais ete effectue. 17 tests sur ce qui est verifiable sans serveur PostgreSQL : analyse de l'URL, construction de la commande, non-fuite du mot de passe, et surtout codes de sortie -- le silence ne vaut plus succes. Co-Authored-By: Claude Opus 5 <[email protected]>
Plateforme centralisée de tryouts
Security Configuration
Required Environment Variables
Before deploying, create a .env file which integrates everything in the .env.exemple.
Ensure you follow the comments of the exemple if you are to use this tool in production.
Security Features Implemented
- Rate Limiting: Login endpoint limited to 10 requests per minute to prevent brute-force attacks
- Secure Session Cookies: HTTPSOnly, SameSite=Lax, and Secure flags enabled
- CSRF Protection: Enabled by default on all forms
- HTTPS Enforcement: Automatic redirect to HTTPS in production
- Security Headers: X-Frame-Options, X-Content-Type-Options, Content-Security-Policy, HSTS
- Open Redirect Prevention: URL validation on login redirect
- Authorization Checks: Proper ownership validation on all sensitive operations
- nginx: reverse-proxy and load balancer
- Waitress WSGI: Production ready WSGI
When true in .env:
- Forces HTTPS only
- Forcer secure cookies
App details
Code
- Full python backend using flask
- statics are pure HTML and CSS
- Some js to add logic to styling and showing certain pages/cards
Functionalities
- User base with sign-ins: Forces users to create an account and register pertinent information for tryouts and teams. The admin can attribute them a role.
- User-Role-Based Permissions: admin - full acces, coach/manager - access to team management, player - views what he is registered in (no management), scout - view only
- Tryout Management: manage internal tryout teams, organise internal tryouts matches (3 formats, team vs team, PvP, scrim). Coaches can Evaluate players based on 10 criteria
- Team Management: manage teams for the season, create matches and practices. When planning a practice there will be a calendar showing player availabitlities slots to help chose a time
- Coach and Player Availabilities: Allow better planning for the coaches, and for players to book One on Ones with their coach.
- Player Notes: Coaches can give notes to their players. The players will see them and there is a history which keeps the most recent notes.
- Team Notes: Coaches can give notes to their teams, where all players from that team can see the note.
- One on One: Players can request a One on One meeting with their coach. This sends a discord dm to the coach to accept or refuse. The player is then notified of the response.
- Availabilities: Allow players and coach to enter the moments they are available. Allows for easier practice setup and One on One planning.
Discord Integration
The application supports sending Discord direct messages to coaches when players request One on One sessions, when matches/tryouts/practices are created and a player is in it, and the players get match reminders 24h before a match.
When sending a One on One request, the coach can accept via the platform or react to the discord message to answer the booking request. Same thing with matches and practices, the players can react or answer on the platform.
Setup Instructions
1. Create a Discord Bot (Not needed for UdeS user, the bot already exists)
- Go to the Discord Developer Portal
- Create a new application
- Go to the "Bot" tab and create a bot user
- Copy the bot token - this will be your
DISCORD_BOT_TOKEN - Enable the "Message Content Intent" under Privileged Gateway Intents (required for sending messages)
2. Add Bot to your server
For the bot to send DMs:
- Each user must have the bot added to their Discord server OR be friends with the bot
- Users need to add their Discord User ID to their profile:
- Enable Developer Mode in Discord (User Settings → Advanced → Developer Mode)
- Right-click on their profile → Copy ID
- Enter this numeric ID in the "Discord User ID" field in their profile settings
How It Works
When a player submits a One on One request:
- The system checks if the coach has a Discord User ID configured
- If configured, a direct message is sent to the coach via the Discord bot
Message Format
The Discord DM includes:
- Player name
- Team name
- Requested date and time slot
- Discussion points (if provided)
- Link to the application for approval/rejection
- Two provided reactions to accept or refuse via discord
Languages
Python
67.9%
HTML
27%
CSS
3.5%
JavaScript
1.6%