80bc1413f12455cc5d016a2cf42cf0c0e8139f6d
Le site s'affiche desormais integralement en francais. 483 chaines, aucune non traduite, dans les deux catalogues. Couvert : navigation et mise en page partagee, connexion, les cinq pages d'erreur, et les 29 gabarits de pages. Methode Marquage semi-automatique, conservateur par construction : seuls des motifs sans ambiguite sont balises -- contenu de balises de texte, attributs placeholder/title/aria-label, texte suivant une icone, blocs title et page_title -- et tout contenu comportant du Jinja ou du balisage imbrique est laisse de cote. Deux passes, la seconde pour td, li, h6, strong, em et caption. 97 entrees etaient marquees fuzzy par pybabel update, c'est-a-dire devinees par similarite. Une entree fuzzy est **ignoree a l'execution** : elles ont donc ete traitees comme non traduites, et le drapeau retire une fois la traduction ecrite. Deux pieges rencontres, tous deux documentes dans docs/translations.md Une entite HTML n'est pas du texte. ×, utilise comme libelle de bouton de fermeture, a ete balise par la passe automatique. Jinja l'echappait alors en &times; et le bouton aurait affiche le texte litteral × au lieu de la croix. Corrige dans cinq gabarits. Huit chaines subsistent dans des blocs <script>. Elles fonctionnent mais restent fragiles : Jinja echappe & < > " ' dans un bloc script, et ces entites n'y sont pas decodees -- une traduction contenant une apostrophe droite arriverait dans la chaine JavaScript sous la forme '. Le francais retenu utilise des apostrophes typographiques, non echappees, donc l'existant est sur. Toute nouvelle chaine a cet endroit devra passer par un attribut data- ou un bloc <script type="application/json">. Vocabulaire retenu -- a valider avec le club tryout -> selection · manager -> gerant · coach -> coach (conserve, terme d'usage en e-sport) · scout -> recruteur · email -> courriel · scrim -> scrim. Les noms de jeux et les postes (Support, Duelist, AWPer) restent en anglais : ce sont les termes employes par les joueurs. Ces choix vivent dans un seul catalogue, donc chacun se change en un endroit. Reste a faire : les messages flash hors routes/auth.py, et les messages de validation de app/validators.py, qui necessitent lazy_gettext puisque les champs de schema sont construits a l'import. Verifie : 13 pages parcourues dans les deux langues, aucune ne laisse de marqueur Jinja non evalue ni d'entite doublement echappee. 193 tests. Co-Authored-By: Claude Opus 5 <[email protected]>
Plateforme centralisée de tryouts
Security Configuration
Required Environment Variables
Before deploying, create a .env file which integrates everything in the .env.exemple.
Ensure you follow the comments of the exemple if you are to use this tool in production.
Security Features Implemented
- Rate Limiting: Login endpoint limited to 10 requests per minute to prevent brute-force attacks
- Secure Session Cookies: HTTPSOnly, SameSite=Lax, and Secure flags enabled
- CSRF Protection: Enabled by default on all forms
- HTTPS Enforcement: Automatic redirect to HTTPS in production
- Security Headers: X-Frame-Options, X-Content-Type-Options, Content-Security-Policy, HSTS
- Open Redirect Prevention: URL validation on login redirect
- Authorization Checks: Proper ownership validation on all sensitive operations
- nginx: reverse-proxy and load balancer
- Waitress WSGI: Production ready WSGI
When true in .env:
- Forces HTTPS only
- Forcer secure cookies
App details
Code
- Full python backend using flask
- statics are pure HTML and CSS
- Some js to add logic to styling and showing certain pages/cards
Functionalities
- User base with sign-ins: Forces users to create an account and register pertinent information for tryouts and teams. The admin can attribute them a role.
- User-Role-Based Permissions: admin - full acces, coach/manager - access to team management, player - views what he is registered in (no management), scout - view only
- Tryout Management: manage internal tryout teams, organise internal tryouts matches (3 formats, team vs team, PvP, scrim). Coaches can Evaluate players based on 10 criteria
- Team Management: manage teams for the season, create matches and practices. When planning a practice there will be a calendar showing player availabitlities slots to help chose a time
- Coach and Player Availabilities: Allow better planning for the coaches, and for players to book One on Ones with their coach.
- Player Notes: Coaches can give notes to their players. The players will see them and there is a history which keeps the most recent notes.
- Team Notes: Coaches can give notes to their teams, where all players from that team can see the note.
- One on One: Players can request a One on One meeting with their coach. This sends a discord dm to the coach to accept or refuse. The player is then notified of the response.
- Availabilities: Allow players and coach to enter the moments they are available. Allows for easier practice setup and One on One planning.
Discord Integration
The application supports sending Discord direct messages to coaches when players request One on One sessions, when matches/tryouts/practices are created and a player is in it, and the players get match reminders 24h before a match.
When sending a One on One request, the coach can accept via the platform or react to the discord message to answer the booking request. Same thing with matches and practices, the players can react or answer on the platform.
Setup Instructions
1. Create a Discord Bot (Not needed for UdeS user, the bot already exists)
- Go to the Discord Developer Portal
- Create a new application
- Go to the "Bot" tab and create a bot user
- Copy the bot token - this will be your
DISCORD_BOT_TOKEN - Enable the "Message Content Intent" under Privileged Gateway Intents (required for sending messages)
2. Add Bot to your server
For the bot to send DMs:
- Each user must have the bot added to their Discord server OR be friends with the bot
- Users need to add their Discord User ID to their profile:
- Enable Developer Mode in Discord (User Settings → Advanced → Developer Mode)
- Right-click on their profile → Copy ID
- Enter this numeric ID in the "Discord User ID" field in their profile settings
How It Works
When a player submits a One on One request:
- The system checks if the coach has a Discord User ID configured
- If configured, a direct message is sent to the coach via the Discord bot
Message Format
The Discord DM includes:
- Player name
- Team name
- Requested date and time slot
- Discussion points (if provided)
- Link to the application for approval/rejection
- Two provided reactions to accept or refuse via discord
Languages
Python
67.9%
HTML
27%
CSS
3.5%
JavaScript
1.6%