GGThedandClaude Opus 5 9d0456c2fd perf: borner le calendrier et remplacer trois boucles par des requetes
PERF-002, PERF-003, PERF-004. Aucun changement de comportement : chaque
reecriture est accompagnee de tests qui enoncent la reponse attendue, pas
la methode.

PERF-002 -- /matches/api/events
Le flux parcourait `tryout.matches` pour chaque tryout visible -- pour un
president, tout l historique du club -- puis posait une requete
MatchParticipant PAR match pour savoir si la personne qui regarde y figure.
Le cout du calendrier croissait avec l historique, a chaque navigation.

FullCalendar envoie deja `start` et `end` sur une source d evenements de
type URL. Personne ne les lisait. La requete est desormais bornee, et les
participants de tous les matchs de la fenetre sont charges en une fois,
joueur compris. Des bornes illisibles sont ignorees plutot que refusees :
un calendrier qui en montre trop est un probleme de performance, un
calendrier qui renvoie 400 est une page blanche.

PERF-003 -- get_players_available_at_time
Chargeait tous les joueurs actifs, puis une requete PlayerDisponibility par
joueur, sur une colonne non indexee. Deux requetes desormais, quelle que
soit la taille du club. Mesure dans le test : 7 requetes pour 6 joueurs
avant, 2 apres.

PERF-004 -- decompte des evaluations en attente
Chargeait toutes les inscriptions du club et toutes les evaluations du
coach, construisait deux ensembles Python et les soustrayait -- deux
lectures de table entiere pour produire un entier. Un COUNT DISTINCT avec
NOT EXISTS.

Les tests couvrent ce que la reecriture aurait pu changer sans bruit : fin
de creneau exclusive, compte desactive exclu, joueur a cheval sur deux
creneaux compte une fois, evaluation d un autre coach qui ne libere pas la
ligne, double inscription comptee une fois (DB-006 n a pas encore atterri,
donc le cas existe).

PERF-001 (view_tryout) n est pas fait : c est le plus gros des quatre, il
touche la page la plus consultee et merite son propre lot.

23 tests ajoutes, 371 au total.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-08 18:00:36 -04:00
2026-08-06 14:46:51 -04:00
2026-07-30 09:52:32 -04:00

Plateforme centralisée de tryouts

Security Configuration

Required Environment Variables

Before deploying, create a .env file which integrates everything in the .env.exemple. Ensure you follow the comments of the exemple if you are to use this tool in production.

Security Features Implemented

  • Rate Limiting: Login endpoint limited to 10 requests per minute to prevent brute-force attacks
  • Secure Session Cookies: HTTPSOnly, SameSite=Lax, and Secure flags enabled
  • CSRF Protection: Enabled by default on all forms
  • HTTPS Enforcement: Automatic redirect to HTTPS in production
  • Security Headers: X-Frame-Options, X-Content-Type-Options, Content-Security-Policy, HSTS
  • Open Redirect Prevention: URL validation on login redirect
  • Authorization Checks: Proper ownership validation on all sensitive operations
  • nginx: reverse-proxy and load balancer
  • Waitress WSGI: Production ready WSGI

When true in .env:

  • Forces HTTPS only
  • Forcer secure cookies

App details

Code

  • Full python backend using flask
  • statics are pure HTML and CSS
  • Some js to add logic to styling and showing certain pages/cards

Functionalities

  • User base with sign-ins: Forces users to create an account and register pertinent information for tryouts and teams. The admin can attribute them a role.
  • User-Role-Based Permissions: admin - full acces, coach/manager - access to team management, player - views what he is registered in (no management), scout - view only
  • Tryout Management: manage internal tryout teams, organise internal tryouts matches (3 formats, team vs team, PvP, scrim). Coaches can Evaluate players based on 10 criteria
  • Team Management: manage teams for the season, create matches and practices. When planning a practice there will be a calendar showing player availabitlities slots to help chose a time
  • Coach and Player Availabilities: Allow better planning for the coaches, and for players to book One on Ones with their coach.
  • Player Notes: Coaches can give notes to their players. The players will see them and there is a history which keeps the most recent notes.
  • Team Notes: Coaches can give notes to their teams, where all players from that team can see the note.
  • One on One: Players can request a One on One meeting with their coach. This sends a discord dm to the coach to accept or refuse. The player is then notified of the response.
  • Availabilities: Allow players and coach to enter the moments they are available. Allows for easier practice setup and One on One planning.

Discord Integration

The application supports sending Discord direct messages to coaches when players request One on One sessions, when matches/tryouts/practices are created and a player is in it, and the players get match reminders 24h before a match.

When sending a One on One request, the coach can accept via the platform or react to the discord message to answer the booking request. Same thing with matches and practices, the players can react or answer on the platform.

Setup Instructions

1. Create a Discord Bot (Not needed for UdeS user, the bot already exists)

  1. Go to the Discord Developer Portal
  2. Create a new application
  3. Go to the "Bot" tab and create a bot user
  4. Copy the bot token - this will be your DISCORD_BOT_TOKEN
  5. Enable the "Message Content Intent" under Privileged Gateway Intents (required for sending messages)

2. Add Bot to your server

For the bot to send DMs:

  1. Each user must have the bot added to their Discord server OR be friends with the bot
  2. Users need to add their Discord User ID to their profile:
    • Enable Developer Mode in Discord (User Settings → Advanced → Developer Mode)
    • Right-click on their profile → Copy ID
    • Enter this numeric ID in the "Discord User ID" field in their profile settings

How It Works

When a player submits a One on One request:

  1. The system checks if the coach has a Discord User ID configured
  2. If configured, a direct message is sent to the coach via the Discord bot

Message Format

The Discord DM includes:

  • Player name
  • Team name
  • Requested date and time slot
  • Discussion points (if provided)
  • Link to the application for approval/rejection
  • Two provided reactions to accept or refuse via discord
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